![]() ![]() I also don't want medieval kings or royalty imposed on me, so I disabled that too. I took one hard look at the add-on and then disabled it. Seemingly this is due to a mere lack of imagination from the developers - that they can't depict certain playstyles intermixing, or evolving.while many players very much can, and as a result just feel limited by the add-on. Practically everything that you can choose for an ideology, is still there, except that in the add-on, special mechanics are now available but locked away. In the base game cannibalism is still an option, and so is raiding. It will just take you a couple of additional rooms, and researching the required technology for it. You can create your own Ikea furniture making company, AND you can become a drug baron, AND you can raise cattle, AND you can make all kinds of stuff, AND you can also mix any and all of these branches together seamlessly. ![]() I haven't actually played this add-on, but from what I understand, there's no way to play a cross between cannibals and raiders, and then branch into cybermen, when you can only choose one class at the very start, and then you're stuck with it, and a specific set of special abilities. I think the Ideology add-on is fundamentally flawed, in that it locks playstyles away. I seem to be far from the only one who thinks this, so feel free to skip my rant if you've already heard it before. ![]()
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